Overview
The Boolean nodes will perform a boolean function and output the result.
These nodes are the blueprint equivalent to Logic Gates. There are six possible boolean functions to perform.
Additional inputs may be added for the AND, NAND, and OR nodes.
A && B
|
| Inputs |
Output
|
| 0 |
0 |
0
|
| 0 |
1 |
0
|
| 1 |
0 |
0
|
| 1 |
1 |
1
|
!(A && B)
|
| Inputs |
Output
|
| 0 |
0 |
1
|
| 0 |
1 |
1
|
| 1 |
0 |
1
|
| 1 |
1 |
0
|
A || B
|
| Inputs |
Output
|
| 0 |
0 |
0
|
| 0 |
1 |
1
|
| 1 |
0 |
1
|
| 1 |
1 |
1
|
!(A || B)
|
| Inputs |
Output
|
| 0 |
0 |
1
|
| 0 |
1 |
0
|
| 1 |
0 |
0
|
| 1 |
1 |
0
|
!A != !B
|
| Inputs |
Output
|
| 0 |
0 |
0
|
| 0 |
1 |
1
|
| 1 |
0 |
1
|
| 1 |
1 |
0
|
!A
|
| Input |
Output
|
| 0 |
1
|
| 1 |
0
|
Examples
Status Checks
After pressing the primary attack button, a check occurs that the weapon is drawn and the player is not stunned before attacking.