From Augmotic Library
< Unreal‎ | API
In Type Struct that will be broken down.
Out Values Struct members belonging to In Type.
The C++ side can vary between using Member Access Operators or Getter Functions to reach member variables within an Object.


Break accesses members of the corresponding type by separating them into a new node. There is a variant of almost all types with public members. It is similar to the action of splitting pins, with the exception that it gets a new node.

Usually used when a specific member is needed from within a larger struct.

The corresponding node for the desired type can either be directly searched for and placed or by searching for "Break" while dragging a pin.


Transform Values

An Actor's Transform can be broken down into individual float values.

Channel Trace Results

Breaking the Hit Result from a Channel Trace can access needed values cleanly without taking up much room.