Event BeginPlay

From Augmotic Library
< Unreal‎ | API
Output Delegate Assignment for the driving delegate.
Overridable in almost all classes that can exist within a level.


Event BeginPlay is called once at the start of an object's lifetime if the current level is ticking.

If an object already exists within a level, once all other setup finishes, all BeginPlay events are called.

If an object is spawned into an already ticking world, BeginPlay will be called after the object's setup is finished.


Setup Functions

The pawn will perform some blueprint setup functions when BeginPlay is executed.
These allow the separation of the steps needed while keeping the main Event Graph tidy.