Rotate Vector
From Augmotic Library
Overview
Rotate Vector will take a designated Vector and apply a Rotation to it.
Useful when transforming one orientation to another or spinning a direction vector by an amount.
This is a more straightforward function usually used internally by others, adding extra features, such as rotating an object forward by a rotation.
Examples
Camera Rotation Based Movement
This will separate the camera's Z Rotation, and orient the player's movement controls to match the assumed forward of the camera.



